![]() With the Nvidia security breach, part of the demands made by Lapsus$ were reportedly for the electronics company to remove technology in their GPUs that impaired Bitcoin mining, and also asked them to release certain drivers. However, as Wired reports about previous hacks from Lapsus$, although the group claims to be solely motivated by money, that isn't the only thing they've ever asked for in their negotiations with companies. Related: GTA 6 Can Finally Realize Vice City's Biggest Wasted Opportunity ![]() In the case of the Grand Theft Auto 6 leak, the 90 videos that were posted online were actually all garnered from Slack itself - they had been exchanged between developers and could be accessed easily straight from chat. Much of the hacking group's modus operandi revolves around the workplace chat app Slack, which they use to uncover more information about a company's inner workings and security protocols. ![]() Previously, the group Lapsus$ claimed responsibility for high-profile cases like the Uber hack that took place earlier in September and the infiltration of Nvidia, where they were able to access and share confidential designs from the company. ![]() According to e xputer, after the FBI began investigating GTA 6's hacker, it became clear they were part of a group of hackers that went by the name Lapsus$. The leaker, who used the alias teapotuberhacker on the GTA forums when they posted the videos, is reported to have been a part of a few other recent high-profile hacking cases before they targeted Rockstar. This is exactly why some people genuinely criticized an unfinished GTA 6 for looking unfinished in videos that nobody was meant to see, and it's why this fixation on leaks boils my piss.Some may be surprised to learn that the Rockstar leak of Grand Theft Auto 6 wasn't allegedly the first big foray into hacking for the culprit. Some blanks can't be filled without final details – the kind of details that make for good, informative, practical news – and some stories will, deliberately or unwittingly, exclude important details that put leaks into perspective. When leaks like that in-progress GTA 6 build get cut up and spread around social media, viewers won't get the full picture, and a lot of people aren't willing to do the legwork to fill in the blanks before drawing conclusions. Some people won't have the appropriate context or understanding to interpret a leak. Anything it did tell us was just an incomplete version of something we were going to learn soon anyway, and outside of situations far more urgent than the reveal of a video game, it's a disservice to readers to rush out patchy information. Just as the GTA 6 leak told us next to nothing about the final game. Not that you need another reason, because again, it has no value to readers. That's part of my job, and it's the part that necessitates an antagonistic relationship toward the industry.īut if a story has no value to readers and may well mislead them, it causing problems for creators is another reason to not run a story with that angle. I'll very deliberately want to cause headaches for devs or publishers if they're up to some dumb shit. Leaks are very often inaccurate or outdated, and sharing them irresponsibly – that is, breaking leaks, not writing about leaks shared elsewhere, which journalists are obligated to do – can set readers up for disappointment while creating needless headaches for creators.
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